tiny lemmy

u/Fubarberry — Fubarberry

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5 points ·

One of the Steam Frame articles said that they were using Lepton and Fex together, something like Android app >Lepton> x86 Android app >Fex> Steam Frame.

It would make a lot of sense to not convert android apps from arm to x86 and then back to arm, but I'm not 100% on those details yet.

I edited the post description to make it clear that I'm unsure on this.

13 points ·

That's disheartening about the battery times.

So with all that said, if it takes around 1-2 hours for it to die after starting from full, and it takes a minimum of 2.4 hours just to get it almost full... that means it'll still run out of battery eventually, even if plugged in.

Once again, battery charge speed is slower than what the charger can provide. Look at it this way, it has a 21.6 Wh battery. If that battery drains in 1.5 hours, that means it drains the battery at an average rate of 14.4 W. It charges at a max of 45w. So when plugged in you can fully power the Steam frame for about 14.4w, and still have about 30w of power left over to charge the battery. It won't always use 30w to charge the battery, it will further reduce that amount based on heat and charge level, but it won't ever have a problem maintaining the 14.4w needed to keep it powered up while plugged in.

20 points ·

According to the Ars review, the 1.5 hour battery life is when running games on the Steam frame itself. Battery life is supposed to be a lot better when streaming from a PC I believe.

Also all lithium batteries slow down charging speed a lot as they get closer to being fully charged, so taking 3 hours to charge doesn't mean that it can't charge faster than the battery drains. I'm sure it can just do power passthrough to power the headset indefinitely.

2 points ·

This is strange, this post shows up for me through API access, but won't show up for me when viewing this community online. There's a duplicate post from someone else that does show up everywhere, and is getting more upvotes, although this post is actually older.

Not sure what's going on.

11 points ·

I ended up dropping CSS loader because it was one of the most common things to break with beta updates, but I've really missed that look. So it's super exciting to be getting it back.

37 points ·

Itch.io is a game store, specifically popular with indie devs.

There's no fee to publish a game on itch, and devs can choose what % goes to itch if they choose to charge for the game. They can also sell games where they let the customers pick what price to pay. Overall it's very dev freedom focused and is very popular for smaller/experimental games and game jams.

13 points ·

Hopefully I'm just being cynical, but they're probably saying that just to appease user's fears, while fully intending to enshittify to make it profitable.

3 points ·

Oh that's tempting, they've been teasing the CoQ mobile version forever now (7+ years?), and I've always wanted to play it on the go. I've got it on my Deck always, but I need good game on my phone much more than on my deck.

1 points ·

To be honest it was a weird hole in my gaming history. I've played later Castlevania's, and I've always been a huge Metroid fan.

I think I'm largely judging it by comparing it to Super Metroid. Both games were ones I returned to after playing newer titles in their series (mainly on GBA and DS).

Playing SotN for the first time, I find it good, but it feels like it hasn't held up as well as super metroid. When I went back and played super Metroid for the first time, I found it to be a great metroid game with slightly outdated controls. Going back to SotN after playing newer Castlevania games has felt rougher. SM is famous for how it guides players with an invisible hand, but SotN progression often seems more obscure, I've been trying to play without guides, and while I'm doing great at finding health/heart upgrades, I've been struggling to find the actual abilities for progression. The game also likes destroyable ceilings/floors for a game that doesn't give great options for attacking up or down.

Anyways it's good, I'm enjoying it, but playing it with no nostalgia and no prior knowledge on patching/puzzles has involved a lot of meandering around the map.

2 points ·

Pragmata was great, I really enjoyed it. Some of the simulation trials were brutal though, I never felt like beating them. I also always felt like there should be a better control setup for playing it on the deck.

Expedition 33 is really good, I played it shortly after launch and the default performance was a bit rough. I installed a performance mod (that disabled lumens among other things) and it let the game run and look decent. The game itself is fantastic, gives a lot of options to play it from mastering enemy parry/dodge patterns or mixing and matching the skills and bonuses to make broken combos. It really rewards experimenting, you constantly feel like you're discovering new broken strategies, but then the game always introduces new much stronger enemies that force you to come up with something even more broken.

6 points ·

I'm still mostly playing Dragonsword Awakening. Really fun game, and a great value for it's asking price. Plus the devs have been quick to patch bugs (including steam deck specific bugs) and add in quality of life changes. There's also a lot of free content updates planned.

Also have been playing through Castlevania Symphony of the Night. Pretty good game, although I had to look up advice on some of the puzzles/breakable walls I missed.

I'm holding off on getting into any other games that are too large at the moment, want to make sure I'm not tied up when Trails in the Sky 2nd Chapter releases later this month.

4 points ·

Yeah, should be a fantastic addition.

4 points ·

Unfortunately a lot of free out-of-warranty repairs just come down to what support tech you ended up talking to.