tiny lemmy 

Steam Frame (Steamworks Documentation)

c/steamdeck · u/woelkchen@lemmy.world · 79 points

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Comments

u/poVoq@slrpnk.net · 3 points

Yeah, but it doesn't answer my specific questions regarding OpenGL games on OpenGL ES only hardware, which is a common issue on ARM boards.

u/woelkchen@lemmy.world · 4 points

Android should be closest to native and more stable than Proton because Lepton is based on actual Android Open Source code, not 3rd party reverse engineering of Windows APIs.

u/mojofrododojo@lemmy.world · 9 points

so many questions.

like:

https://partner.steamgames.com/doc/steamframe/engines/godot

ok ok ok uhhh

supported execution models include Windows and Linux PC titles as well as native ARM64 and Android-based APKs.

I wonder what the perf dynamics are for each

u/kibiz0r@midwest.social · 5 points

I can tell you that when I use GameHub Lite on my Retroid 5, the stats widget sometimes shows Zink, along with DXVK, DXVK+, and VKD3D

u/woelkchen@lemmy.world · 3 points

most ARM gpus only support OpenGL ES

Steam Frame uses Qualcomm:

![](https://lemmy.world/pictrs/image/e74b00b2-f05d-4c6d-9e1e-abe118dde239.png)

u/massive_bereavement@fedia.io · 25 points

I need to come to the understanding that I won't have a Steam Frame when the first (or second) batch is available, and I will have to endure months of people talking how great it is without a chance of trying it.

u/poVoq@slrpnk.net · 21 points

So Fex is passing through OpenGL calls as well, but most ARM gpus only support OpenGL ES, so I wonder if there is another layer for that, like Zink or so. Has anyone here better insight into that?

u/Blackmist@feddit.uk · 1 points

Soooo, when's this shit coming out?

My old CV1 has finally snuffed it (probably the cable) so I'm finally in the market for a new one.