tiny lemmy

u/savvywolf — SavvyWolf

Joined

Hello there!

I'm also @savvywolf@furry.engineer , and I have a website at https://www.savagewolf.org/ .

He/They

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2 points ·

Which makes me wonder if it has hardware support for secure boot/tpm which some games demand now. I assume so because it's mostly standard hardware, but you never know...

37 points ·

I mean, this honestly seems rather nice of Valve? The performance difference likely isn't that much, and if you are the kind of person where it does matter you'll probably want to upgrade to 32GB anyway. In which case you can just buy a single 16GB stick rather than having to buy a full kit.

10 points ·

Would you want to have a business relationship with someone with a "do things first, ask for permission after" attitude?

40 points ·

Fuck genAI.

26 points ·

Steam Controller One.

Still have no idea why Microsoft did that.

10 points ·

Ehhh... Reads like the standard "we're happy with you tweaking it, but don't want to be liable for you breaking it."

If you try to sue them, they can point to this section of their docs and say you didn't follow their recommendations.

20 points ·

Seems useful for their VR headset. Probably so you don't have to hop into VR to trigger downloads.

8 points ·

I think even a normal scroll wheel goes in different directions between both Windows and Mac.

7 points ·

When you plug your mechanical keyboard in, your steam deck shuts off, right? If you unplug it again, does it instantly come back to life or do you need to press the power button? Does it resume from suspend or actually boot from scratch?

Are you using the dock with a mains power connection (e.g. for charging)? The keyboard might require more voltage than the Steam deck can provide.

Does your keyboard have any of its own USB ports on the side? Having another "hub" connected to your main hub might be confusing it in some way.

31 points ·

I like that they're passionate and supporting Linux and all, but unpaid work like that should be discouraged, imo.

20 points ·

It's quite technical, but enabling ssh has made it much easier to transfer files over.

7 points ·

I don't think so, Valve already have their hands full with one translation layer and probably don't want to add another layer on top of it.

I also wouldn't be surprised if battery life ends up being worse through the hypothetical vm. It still has to do the same amount of work after all.

11 points ·

Only Bedrock is predatory, Java edition was released before Microsoft got their hands on it.

51 points ·

I can't believe they can ban people from the Year of the Linux Desktop.

2 points ·

... The paranoid part of me wonders if blocking Steam Deck support might be part of a settlement agreement with Nintendo...

4 points ·

How would this work? As I understand it, GE is used in things like Heroic or Lutris where you typically just point it to the exe directly (unless you own Skyrim on gog, I guess?). In that case, wouldn't it be easy enough to point to the modloader exe rather than the main game exe?

Even if it could happen through steam (can GE be added to Steam?), wouldn't Steam's mandatory automatic update thing cause issues meaning you'd just launch it through your mod loader anyway.

67 points ·

Shoutout to Unlucky Steve who made this happen by paying $1000 to get one from the US a few minutes before the announcement.

103 points ·

People seem oddly optimistic about all of this, but I wouldn't be surprised if the solution they came up with still wouldn't work in Linux. I don't know how exactly they'd do it, but I can imagine some encryption key or hardware nonsense that Linux can't replicate.

5 points ·

Mostly just working through my "I should get around to playing this" list. Hades, Dome Keeper, Loop Hero and Whisper Squadron: Survivor.

0 points ·

There's an interesting issue here that shows Linux support is a cultural thing, not a business thing.

They've presented it as "it doesn't make sense to financially support Linux due to low player count." But they don't need to provide official support, they just need to tick a box and say "yeah, we don't support this, do it at your own risk."

From a purely financial point of view, Linux support is almost free. If you release your game, a bunch of developers off of your payroll will just add Linux support. You don't even need to give them technical support because they use an unsupported platform.

To use business lingo, blocking Linux support is just leaving money on the table.

But I think a lot of companies feel like they have to have full control of everything. That everything they do most be fully supported and approved by them. That they are scared of letting the community take charge of things because it might tarnish your brand or whatever.

They are worried that there'll be graphical bugs or something and that'll make Fornight look bad, so it's better for their brand image to just block everything they don't have control over.

It's a worrying pattern I've seen in a few places, including Mozilla of all things.

... Or maybe it's just that Epic are too stubborn to accept help and contributions from anyone else, especially their "enemies".

I have been wondering why they don't just take Heroic launcher and add a skin around it to make an "official" launcher. It's probably just because they are too prideful to support anything open source or Valve. They think that they need to make their own thing, rather than using existing code.

Sorry for the rambling post, but I think this situation is more due to an unhealthy company culture than "lol 2% market share" as they present it.