tiny lemmy

u/fonix232 — fonix232

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25 points ·

Typical Dbrand.

The D always stood for douche. Which was a fun gimmick at first, but they've been freeballing a lot of their big releases recently, without any care in the world. It was ought to happen.

4 points ·

Tell me you haven't even tried Fex without telling me.

18 points ·

You do realise that the same runtime that makes x86 games work on ARM, will also work for... drumroll please... regular software too?

1 points ·

It's annoying to read. That's why.

1 points ·

Can We Please Stop Editorial Capitalising Titles - It Is Super Annoying And Adds No Value Nor Does It Make Your Blog More Distinguished.

1 points ·

Official support IS important, because the downstream companies can't (and shouldn't) be expected to make the support happen.

It's Qualcomm's hardware, only Qualcomm has the internal documentation that ensures the drivers are up to spec, it should be up to them to provide 6-8-10 years of continued support. They don't because they're essentially in a monopoly market.

0 points ·

Which part of "series" did you miss?

You want a specific model? 8945HS. There you go. Mini PCs as cheap as $400 with that one.

2 points ·

A 1050 can barely play modern games at 720p 30fps.

Add on top of that the fact that the headset needs to:

  • drive 2x 2K displays
  • provide a 2K virtual interface rendered 2x, one for each eye
  • do this at 90-120hz
  • and still have left over capacity for running the games

add the overhead of the various Proton translation layers and such, and that 30% extra GPU capacity is gone.

-3 points ·

Fortunately, "I don't think so" is not a legitimate argument, so off you feck.

-1 points ·

Any Ryzen 7800/8800/8900 series APU miniPC will bring you close to PS5 performance. Frequently sold around $300-400, with 16-32GB RAM.

1 points ·

Drivers aren't the issue. Keeping them up to date is.

Most of these drivers are written for specific kernel versions (and are part of the BSP), but Qualcomm only keeps them updated for a given cycle. Which is usually 2-3 years (albeit Google's recent push has resulted in longer support cycles).

3 points ·

Well the primary competition for the Frame, especially with the hardware limitations, is definitely the Quest lineup rather than the new Android XR headsets or the AVP. So pricing should reflect that.

IMO anything above $600-650 will be a super hard sell for anyone but hardcore Valve fanboys.

1 points ·

Triple the price? The fuck are you talking about?

Gaming-oriented mini PCs match the PS5 performance around $300. Around $600-800 you'll even get dedicated (albeit mobile) GPUs.

-1 points ·

It's also being marketed as a standalone headset. Absolutely no excuse for using a 3yo SoC when much better options are available at not significantly different prices.

Also let's not forget this is Qualcomm we're talking about, the company that drops support for even their most popular chips after 3-4 years. Which in turn heavily limits any updates this SoC will receive. Even performance questions aside, using a SoC that is guaranteed to go unsupported within the first year of sales is just a bad idea.

3 points ·

Meta doesn't sell Quest units for a loss anymore. That's what the "recent" price hike was about, raising unit prices by $150-200.

The "really bad screen door effect" was mentioned by multiple reviewers.

21 points ·

It's not _that_ much smaller, and like 80% of the GabeCube seems to be cooling...

The PS5 is that bulky because of the stupid exterior shell design, and that big because Sony went into weird directions with the cooling. Reformat that into a more traditional form factor and you can reduce overall size by 30-50%. Hell, there's gaming oriented mini PCs that are 1/2-1/3 the size of a PS5 Slim, with double the performance...

3 points ·

The VR headset seems to be a major downgrade from expectations.

Three year old SoC, subpar quality LCD displays without local dimming (and apparently very bad screen door effect)... the eye tracking and custom wireless with foveated codec is a nice touch though. I think the main benefit here will be the Proton ARM translation layer and the ability to run SteamOS on other headsets.

The most disappointing part is the rumoured pricing of "aiming to be under $1000". I mean I get it, Meta had us spoiled with the $300-400 headsets, but this, aside the software goodies, is hardly better hardware wise than the current Quest 3, will cost approximately twice as much (unless Valve really cuts that "under $1000" target back a lot)... If the Steam layer gets cloned onto the Quest 3, the Frame loses all of its benefits, really.

I'm still excited for it, but found it somewhat lackluster.