tiny lemmy

u/Sludgeyy

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1 points ·

It's just a different perspective

Most people that wouldn't use inverted y axis for a mouse or joystick controller would fly a plane with a yoke "inverted". Back goes up, forward goes down.

It's easier to imagine sitting in a plane

Like it's easier to imagine controlling a character on a screen if you were sitting in their head with a plane yoke to control. In that case it would be inverted.

Anyone can learn to use inverted y controls. Just it's not the default everyone learns so it's not "normal"

2 points ·

I find it the most intuitive when thinking about flying a plane.

If there is one stick to control the plane

Imagine a toy plane on top of the stick

To make the plane climb in altitude you'd tilt the back of the toy plane down and point the nose up. That would mean pulling back on the stick.

Now if you stick a head on that stick. To make it look up it would be the same. Pull back.

6 points ·

In the image if you wanted to turn the character's head to the left you point your fingers to the left.

You're not wrapping your head around it correctly

"Up actually means down" is not what people that think with inverted Y-axis. It's if I pull back the mouse/joystick it's going to tilt the character's eyes up.

Image you are flying a plane and you have a single control stick in front of you.

Which way do you move the stick to climb higher in the air?

Which way do you move the stick to turn left?

5 points ·

I would say scroll down the page if I wanted to see more of the information on the bottom of the page.

The scroll bar needs to move down

35 points ·

![](https://lemmy.world/pictrs/image/a03efa5c-df0f-46c1-93ca-df8dba4641ec.png)

1 points ·

4 points ·

You hate standard time

DST moves the sun an hour later in the day