tiny lemmy

u/FoxAlive

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3 points ·

I was refering to games like 7 days to die or subnautica getting either official vr mods or modes. But yeah play flat games in a big picture mode is kinda cool. I felt like a dork in my own house, around people who don't make fun of me for stuff like that. Its different when you are in vr because you are immersed more, but you're kind of supposed to look stupid.

The worst was i couldn't feel anymore like a jackass when I was trying to do the thing where I watch YouTube in vr while doing the dishes with a pinned screen, and then having to talk to my sagnificant other.

2 points ·

You'll love it. Lots of flat games turned vr too so you might already have some right off the start.

3 points ·

Save half life Alex for when you start getting a little bored of vr, really brings back the joy of when you first put on the head set.

Unless you are getting a steam frame, then I feel like you gotta play it first.

7 points ·

I have, its still the same games I played like 2-4 years ago now, the only real big change is a lot of games I already own became vr compatible.

I'm sure theres a bunch of small indie games, or racing Sim kind of stuff that got added but just pure quantity isn't what i mean. Otherwise I would just point at the meta quest store and say look how many clones of gorilla tag theres tons of stuff to play.

At one point we had medal of honor making vr games, and there where active lobbies for many games. We had many many growing YouTube channels dedicated around vr that where growing, and now sit stagnent at around 10k views.

If you are looking for a large back catalog of games then sure steam has a ton and many great titles. But they're often much shorter experiences, ot lesser of a game. Thats much different from when theres actual momentum going and there's hype around new releases of games, and people are actually there to make mods or be in lobbies for said games.

I'm not saying this because I'm saying vr sucks or theres only 5 vr games. I'm saying this because I am worried its not going to make a bump like how I wanted. In some other universe the steam frame was sold for 700 USD and everyone rushed to buy one, and devs rushed to make friendslop games for vr and it all kept getting bigger.

8 points ·

How could I forget the whole reason we as a species probably even tried to make vr.

8 points ·

They tried so hard to push this as a workspace thing due to covid and the apple vr head set. Meta really wanted vr to be for everything but gaming which was the only thing that did well.

They could of been successful too, the first big wave of vr came from the success of the quest 2, and they used all the success to buy all the game devs only to shut down all the games, and force them to work on the meta verse.

2 points ·

It worked pretty good for the quest 2 it was like the first big wave of vr users and devs. Its died off sense then mainly metas fault.

Meta bought up all the popular vr games, did nothing with them and either shut then down or made then work on the meta quest.

Thats of course when mark decided to go all in on this metaverse idea seeing a slight success with the quest 2. They essentially wanted to be the roblox of vr because most of the users only bought the quest to play roblox, and that monkey game that has 3000 clones now.

In a different universe palmer lucky didn't sell oculus to Facebook, we have a good headset still and hes not out there making ai drones that autonomously shoot down innocent fishing boats off our coast.

3 points ·

I would of bought no hesitations for around 750 USD. 1200USD is where I thought it was going to be for the 256, and is the price point I say I have no use for it.

1100 is still too rich for my taste, but I was surprised too.

5 points ·

I'm happy with the fex coming out that someone is very likely to get all the unreal engine vr mods to play nicely with Linux. So many community projects showed up on github when the steam deck came out, just having a dedicated community based around a standard piece of hardware seems to bring enough hype to get shit done. Really excited for the possibility of arch64 Linux phone distros that people make due to this.

Other than that I'm worried theres not enough vr games, and I'm highly certain the steam frame isnt going to bring a new wave of vr devs like the quest 2 did.

Most the vr games I played consistently where multiplayer and have all died off, and for me theres not much else, the other titles its more of a novelty. Majority of titles are the equivalent of walking the plank simulator and charge 20 bucks still, while still feeling like an shitty free game off the google play store.

I'd want it for all the other things like 3d modeling, or other weird applications that are more tinkering focused. I'm excited that its Linux I might be able to set up some kind of UI/HUD, or actually engage with the hardware in some meaningful way. I just don't see vr taking off again to the point where I can justify 1k USD purchase, I pretty much only played 1 game when I had a quest and the measly 300 dollars the quest costed was hard enough to justify so I could play a single 10 dollar multiplayer game.

5 points ·

Considering theres not many games and im assuming the bulk of the game devs are going to release a modified apk of their meta quest version, or scale back the PC port so it rubs via fex (less likely IMO)

Most good games on the quest tapped out at around 8-12 gigs, and im assuming that's what a bulk of people are going to running considering most vr games made games where either made for, or designed for the quest first and foremost.

That and its the same hardware just running through valves version of waydroid which I can only assume is more performant than running a x86 pc game through fex, and using something like fsr to upscale it? Maybe foviated tracking comes in a lot more clutch than I think it will. But I don't know honestly im just assuming.

8 points ·

So its set to release soon then.

6 points ·

I don't like Sweeny, and don't trust him. I don't want him interested in Linux even if people do use his service and think it would be a benifit if it worked on linux.

Sweeny is always trying to get ahead of the curve on things, and will sue and try to cause damage to get his way. He hates monopolies like steam and google because he his envious and thinks he should be the monopoly, and every move he has made has been to selfishly reach that goal.

I don't know what he has planned but I can see him running some narative similar to his google play legal fight to try to throw around his power and take control, rather than just making a decent product. So to me I see Sweeny interested in Linux finally, I am trying to think what kind of lawsuit is he planning, or is he going to try to instil his own Linux kernal anti cheat spyware, etc, etc.

He only sued google for the 30% cut they took on fortnight, and though he deserved all the money to himself, while at the same time is trying to build his monopoly the epic playstore. Hes beefing with steam right now about Ai disclosure because he doesn't want the games made with unreal engine to be labled as Ai slop due to his newest Ai update for unreal.

If everytime he opened his mouth he didn't shit on Linux, shit on anti Ai, shit on open source, and directly support csam I would maybe believe him. Its like everytime he opens his mouth he aims to say the dumbest thing possible.

2 points ·

Android support is to run the apks that the meta quests use to play natively, sense they just use a modified version of android they're pretty much mobile phones already.

But yes this does mean steam is adding support for apks technically. I just don't know if that means we will get steam on android. It just means that for sure they are allowing developers to choose to let you run the apk or the scaled version of the PC version.

Most likely the PC versions are going to run worse for a good while, but this is when it will it will start to improve the most.

Technically sense the steam frame runs on arm its technically native but because its on arch64 they will need something like waydroid if that's not what they are already using.

Also I've used both of those forks I think, I don't remember which one I prefer I have to relearn everything everytime I tinker with it. I don't really use those apps but when I get new phones or arm based gaming handhelds I gotta put it through the ringer first to see what it can do.

2 points ·

Thats basically gamehub on android. There's other forks of it that arent as shitty but I still don't really intend on using it outside of checking up on progress every now and then. I think gamehub is gamesir the company that locks their switch emulator based off stolen code, and requiring physically for you to use one of their controllers. So I don't like the idea of them in general, even ignoring the privacy issues.

But I do hope that steam os becomes popular for this. If I understand it correctly the frame is going to run off arch64 and use a combo of android, and fex translation layers so it will be extreamly versatile. Right now one of the closes things I experienced is Ubuntu touch, but you have to do everything in libertine containers and even native Linux apps don't always work well, along with waydroid.

The progress with fex is already impressive and if it matures anything like proton did, it might be just as simple. I can throw a pirated Photoshop 1.6 cs or something into bottles with proton ge and it works. Sure might not be the version anyone wants anymore but I can say "we have Photoshop" now.

Even if people don't use steam is directly I think there will be community made projects that essentially just bundle in almost the same experience using the same tools valve is using. Kinda like how bazzite or cachyos make it easy to have a steam deck experience out of the box and focuses on more gaming specific utilities that the steam deck comes bundled with.

And its not going to be good right away. Proton kind of sucked when the the first steam decks where released. It has to be out there and start getting put through the paces, people need to be making reports on protondb, etc. When I got a q2 steam deck it was pretty much only the indie games and native Linux games that worked fine. Outside of that it didnt work or there was actual fiddling you had to do, and protonGE was more nessisary to use over proton.

The hardest part is everyone needs universal hardware. The os would have to be made for a few select phones, because with these bundles of translation layers like gamehub its a lot of tweaking and toggling on and off stuff that you don't always fully know what it does or understand why you need it. Sometimes you have a shitty processor so you have to toggle a different series of settings to get them to work with your hardware, and the experience isnt always going to be the same.

2 points ·

I think my Intel nuk was 700 dollars after I bought all the parts for it l, it was primairly for battlefield 4, and minecraft, and it ran worse than it did on the ps3.

Maybe with inflation you can say its similar price to performance of steam machine. But there has definately always been idiots like me who like form factor.

I'm still not getting one unless its barebones for ~550 USD, but I'm the type of person who wants one.

2 points ·

I am not unless it comes in a barebones kit like my old Intel nuk when bf 3 or 4 was new.

1 points ·

Couldn't run baulders gate with my wife on our beelink in the living room due to the same thing. Bazzite big picture mode thought it was a steam deck and bauldera gate 3 disabled multiplayer for the steam deck so you have to disable it in the commands.

2 points ·

I wish you guys knew how important this page itself is, more than the steam frame.

As soon as that steam verification system gets going and fex gets more and more matured its going to be crazy for arm devices.

Like im talking arch based arm OS's are going to become more popular. You can already run red dead 2 at 720p at 60fps on a midrange modern pocco phone.

When the steam deck released pretty much only native Linux games ran well, or small indie games worked with proton. The whole verification system and valve working on proton at the same time really kicked up the speed at which games "just worked." These days I do not even have to look at proton GE I can just blindly buy new games and expect them to work. For example I bought "RV there yet" the day it was released and there was no indication anywhere that it was playable, but I bought it anyways and it ran fine.

When I first started Linux so much of getting a game to run was making wine prefixes and guessing what thing in winetricks you needed to get it to work. I don't know what miceosoftsppack2006 is but I can tell you thats one of the first things I threw in my prefix because it worked for a game before. Fex is going through that same phase right now, you can play these games on your phone right now but its a series of toggling on and off comparability layers, or what APIs like vulkan work for this game, but not that one, etc. The whole process of having it on the market, and the verfication system, etc need to be in motion.

5 points ·

Kind of lost excitement after the price tag. If Xbox and Sony raised their prices first I feel like maybe the public would of received the steam machines price better. Its still too much for me regardless, I don't need one just wanted one as a fan boy.

Also its the steam frame that is the more important one in my mind.

Look up gamehub (don't use it though it's made by game sir I think) they are already using fex and you can play games like red dead 2 at 60fps 720p on a pocco phone.

Like a year or two down the line the verification system for the steam frame will be super matured and you will just be able to play the games on your phone. Fex could potentially even help inspire someone to make a arch based operating system for phones so we have something other than Ubuntu touch and postmarket os. And it would be able to run pretty much any application. A lot of native Linux apps are already ported to arm like blender, being able to run exes and video games helps a lot.

I wish I could express to you guys how much proton matured sense the release of the steam deck and the constant work with the verification program which helps them further fix proton. It was like maybe half my library that worked, and not super well when I got my q1 steam deck. Now I don't even check proton db before buying a game, besides few multiplayer games everything just works. So much of the world is going to arm and x86 is on its way out.