tiny lemmy

u/ExperiencedWinter

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1 points ·

So words have meanings, discontinued means discontinued, not “there’s a rumor that they stopped manufacturing it”.

It's pretty clear you're not interested in having a rational discussion about this.

1 points ·

So words have meanings, discontinued means discontinued, not "there's a rumor that they are no longer working on it"

2 points ·

Are you just making shit up? It's not discontinued at all, you can buy one today? https://www.apple.com/apple-vision-pro/

1 points ·

An expensive vr device would be the apple vision pro. This is not that, you seem to think valve knew that ram and storage would triple in price over the last 2 years and designed the frame with that in mind.

1 points ·

Why would internal cameras be significantly cheaper than the external cameras to produce? Isn't it the same hardware with the same pcie interface?

1 points ·

If you think they were targeting an "expensive device" when they were designing this, you're completely misunderstanding the product and the current market conditions.

1 points ·

The addon costs $150, if they increased the price by $150 and had color passthrough included in the box, you would be happy, but everyone who would be forced to buy cameras for a use case they are not interested in wouldn't be.

Imo all of your use cases for color passthrough are weak. You want distractions from a movie? You need to step outside, take the headset off lol.

If they launched at $1200 way more people would be complaining about the price

18 points ·

Go look up the price of what the last ram kit, ssd, or SD card you bought costs right now, I guarantee you're going to be surprised. No one likes the price, but I was ready for it to be way worse.

8 points ·

I don't understand this comment at all... Surely valve would also want to have enough supply for every single person who wants one to give them their money. But we live in the real world with real material and logistical constraints, so isn't the lottery the best solution to getting the limited devices in the hands of people who actually want to use it?

5 points ·

Don't like it, then don't buy it. I find it hilarious that people call it overpriced, but can't show me a cheaper controller with the same features.

13 points ·

If you've never created a custom menu for a game on the steam deck, I can understand not getting the hype. I have customized the controls for a few games so much that I found myself reaching for my deck even when I had my TV or computer available. For me having the same control layout between deck and controller is huge.

5 points ·

How do you login to "your" quest?

1 points ·

I fully understand that, and I still have my gaming pc if I want to boot up intensive games. The primary pain point with the index was when I was using already using the PC it was attached to and someone else wanted to play beatsaber or something else for a quick session (usually not super demanding games to play run)

With the frame you'll easily be able to move to a different room and play standalone, or move to another gaming pc with a single dongle instead of having to deal with the base stations and headset power, USB, and display connections.

10 points ·

That would involve giving Meta my money.

>They 'trust me.' Dumb fucks

-Zuckerberg

5 points ·

I already sold my index in anticipation of the frame. Removing the tether and being able to run games without a pc were all that it took to convince me.

2 points ·

Economies of scale plus a few years for the VR market to mature. Plus no lighthouses

3 points ·

I would be extremely surprised if the frame costs more at lanuch than the index, which was $1000.

2 points ·

My point was there is no standard input library that the controller would map to without losing functionality.

It's not like valve told everyone who wants to play non steam games to fuck off, they built a way for you to launch non steam games through steam then the controller will work.

3 points ·

Just build one yourself if it's so easy... I'm sure you won't run into any problems mapping the gyro, touchpad, or additional buttons to an xinput controller, it's super easy right?