tiny lemmy

u/Chewy7324 — Chewy

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2 points ·

What they are trying to say is Steam gift cards might not be able to be activated by physical stores (e.g. convenience market) at some point in time. Physical stores might stop selling them even if they still have them. Almost any stores will run out of cards way before this happens.

Edit: Valve might still support activating them, but the stores software might drop support after a few years (or months, idk).

As you said: Once activated gift cards will likely be able to be activated for a few years, at the very least (legal requirement), likely longer.

Edit 2: Obviously there's no real reason to care about this. If you need physical gift cards, buy them now.

2 points ·

The dev did develop most things himself so they have the copyright and can relicense freely. Also, they've asked other major contributors whether they agree with him relicensing their code, which they were seemingly okay with. Small contributions aren't copyrightable anyway, and/or the dev likely has rewritten them already.

4 points ·

I thought the verses might be relevant in some way to the project but they seem to be pretty generic.

Weird choice to put them at the top of their refreshingly comprehensive readme. I believe I've seen projects with a quote at the top before, although they've been shorter.

Some books have quotes before each chapter and they can be inspiring and/or interesting.

2 points ·

https://fwupd.org/lvfs/devices/

In the devices list of lvfs/fwupd there's a bunch of controllers supported. But it seems like it's mostly their retro controllers. XBox-style controllers like their Ultimate C etc. are not supported.

13 points ·

Like others mentioned, request Google Takeout which gives you all your photos. I recommend keeping the original zip/tar.gz for future reference (e.g. you need specific metadata not included in the photos directly).

Also, make sure to keep backups. E.g. upload it preferably encrypted, and store the password in a password manager. Make a copy on a USB SSD, and not just the Steam Deck (you might wipe it, lose it, ...).

26 points ·

Nintendo didn't put legal pressure on emulator devs for decades at this point, which made devs less cautious about preserving their pseudonymity.

Now it's too late and they can't stop Nintendo from finding out who they are and which mistakes they did at some point over the years.

Maybe a new generation of emulator developers will be more protective of their identity, by using hosting providers like Njalla or privacy networks like i2p. The latter would limit access (as it requires i2p), which isn't desirable for most users.

4 points ·

Many games are fun, especially with friends, even if they are crappy on a deeper look (micro transactions etc.). Most mobile games are fun at first–the trick is stopping when they aren't anymore.

With games blocking Linux users, we can't even enjoy the beginning. And many more won't even try to use it.

10 points ·

Yeah it's sad to see more games fixing their bad net code with client side anti cheat. Remember, GTA Online is a game where a lobby is transparently hosted on someones PC, which allows them to cheat however they want.

If Rockstar used proper dedicated servers, this wouldn't be an issue. Just like with Fall Guys and many other games.

A few weeks ago I thought about getting back into GTA Online, now I can't.

1 points ·

Yes, Linux OS are usually lighter on hardware. But if we're talking about gaming and other heavy applications usually have the same hardware requirements.

Windows Defender, update checker and other system services on Windows do tank performance by a few percent as shown by those "debloated" Windows images.

But DXVK also usually reduces performance by 5-15%, even more so for VKD3D. This outweighs the performance gains of less background services. Not to mention I'm (and I guess most people are) running apps like Discord, Spotify and Firefox in the background.

There're games running better on DXVK than native D3D, but that's usually because they are using an older graphics API that isn't optimized on newer GPUs. Both GTA IV and Sims 3 use DirectX 9. Interestingly, running older titles om Windows with DXVK also results in performance gains.

I certainly didnt notice any difference [...]

Me neither, except for a few games where my hardware was already struggling. Without direct comparisons I'd say a 10% performance overhead is negligeble too.

1 points ·

They likely don't play Valorant, Fortnite, Roblox, Rainbox Six Siege, Destiny or League of Legends.

Basically all of my games run well on Linux, but I wouldn't dare say they run better on Linux than Windows. Some do, e.g. Minecraft, but almost all other games have at least a bit lower FPS.

If games build for Windows in general ran better on Linux it'd be pretty surprising, given the amount of investment into Windows gaming there's from many more big corporations than we have on Linux.

Linux gaming is better than ever, but there's enough people expecting too much and going back to Windows because of Linux gaming shilling.

1 points ·

Being able to play game from a single library simultaneously is awesome and how it should've been from a usability perspective.

Sadly this change will make it impossible to simply share games with someone specifically, since it's now required to be in the same Family Share, which is a strong commitment. For sharing games in a single friend group, this change won't change much (unless someone still wants to share with their family). The changes make game sharing work more like intended, in other words family share.